

If i only define one set of clothes then i don't get this problem because they just stay in armor all the time. I have to switch into combat mode and back out to get them to have their propper "sunday go to meetin' clothes for town." They sometimes switch to city cloths in diamond city, and miss. I like it for many reasons but one that is a little buggy is the one where your companions change cloths for different conditions.

I'm running from 160 to 200 mods at a time and this one and MCM and a few others are in there all the time. The one below has many functions, read the description. I used to have the Unlimited Companion Framework, and it was allowing everyone at once, but i recomend not running with that many.īut Unlimited Companion Frameworkc is not a large mods. It allows up to 5 companions at one time, and i don't thing dogmeat counts to that five, but the most i run with anymore is 5 anyway. and have no desire to remove a mod (UCF) from an ongoing playthrough with the risk that entails. but EBF also appears to add a few nice touches to DM's AI.Īlso. I'm tempted to just add Immersive DM alongside UCF. I'm sure other uses could pop into XEdit and make it work but that's a bit beyond me. I'll call up the troops and go back to the area for "another chat" Especially if I've given the crew buffed weapons with special effects attached.ĮBF mentions changes to FollowerScript.pex and other such-like pixie talk. after having had my butt handed to me on a plate.

So I'm confident that they will work together. but EBF says you can have "DM and another companion.

Immersive DM mod description states it's "fully compatible with EBF".
